Designing Video Game Hardware in Verilog

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This book attempts to capture the spirit of the ”Bronze Age” of video games, when video games were designed as circuits, not as software. We’ll delve into these circuits as they morph from Pong into programmable personal computers and game consoles. Instead of wire-wrap and breadboards, we’ll use modern tools to approximate these old designs in a simulated environment from the comfort of our keyboards. At the end of this adventure, you should be well-equipped to begin exploring the world of FPGAs, and maybe even design your own game console. You’ll use the 8bitworkshop.com IDE to write Verilog programs that represent digital circuits, and see your code run instantly in the browser.

List of Chapters:

Boolean Logic

Discrete Hardware

Clocks and Flip-Flops

HDL (Hardware Description Language)

Intro to Verilog

The 8bitworkshop IDE

A Simple Clock Divider

A Binary Counter

Video Signal Generator

A Test Pattern

Digits

Scoreboard

A Moving Ball

Slipping Counter

RAM

Tile Graphics

Switches and Paddles

Sprites

Better Sprites

Racing Game

Sprite Rotation

Motion Vectors

Tank Game

Shift Registers

Sound Effects

Tilemap Rendering

Scanline Sprite Rendering

The ALU: Arithmetic Logic Unit

A Simple CPU

A Configurable Assembler

Racing Game With CPU

A 16-bit CPU

Framebuffer Graphics

A Programmable Game System

A Demo Program

Practical Considerations for Real Hardware

FPGA Examples

Appendix A: Verilog Reference

Appendix B: Troubleshooting

ASIN ‏ : ‎ B07LD48CTV
Publication date ‏ : ‎ December 14, 2018
Language ‏ : ‎ English
File size ‏ : ‎ 4294 KB
Text-to-Speech ‏ : ‎ Not enabled
Enhanced typesetting ‏ : ‎ Not Enabled
X-Ray ‏ : ‎ Not Enabled
Word Wise ‏ : ‎ Not Enabled
Sticky notes ‏ : ‎ Not Enabled
Format ‏ : ‎ Print Replica

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Designing Video Game Hardware in Verilog
Designing Video Game Hardware in Verilog

$9.99

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